3d modeling ?

i've been trying to do some 3d stuff again. its one of those things that worms its way back into my brain as a skill that i forget i have for long periods of time and then suddenly remember i studied it for two years in tech school. im still not verry good at it, but i can make sm human shaped things, and am decent enough at replicating objects from refrences. and (extremely slowly) still getting better :))

i think 3d is a really fun medium, but i think the main drawback i've noticed is such a complete lack of any constraint. using blender can definitely feel overwhelming at times (there are just like 100s of buttons viewable at all times) the way brain works i'd probably be better off trying some much older/simpler programs to try and make some fun constrainy art. or maybe picoCad?

lately ive been trying to model and rig a human model, which is fun, but after poking and prodding the same girl shaped lump for long enough im running out of things to do and its feeling like its time to move on to somthing else

3d model of a person from the waist up

(also heavily edited/mashed up some aya takano art as reference) aya takano reference art

i think i'm going to try and make some clothes for her, but it might take a while cs ive smhow never actually modeled clothing